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Ketan Bane
Ketan Bane
3d artist
Dubai, United Arab Emirates

Summary

Ketan specializes in creating immersive and cutting edge designs of the highest quality. He can take artistic assignments from start to finish without any significant training or guidance. As a true professional he has no problem working closely with other artists to solve problems on a consistently win-win basis. On a personal level he is eager to expand his knowledge in a huge range of technologies. Has a ‘raise the bar’ attitude towards everything he does and firmly believes that small artistic teams are the key to success in large projects. Being a proficient artist he is eager to undertake a versatile and rewarding role within a growing company. Right now he is keen to join a company that has positions available for permanent, long term contract and freelance based work.

Skills

3D ModelingCharacter ModelingCreature ModelingEnvironment ModelingLow-poly ModelingTexturingHigh-poly ModelingArchitectural DesignTexture Baking

Software proficiency

3ds Max
3ds Max
CorelDRAW Graphics Suite
CorelDRAW Graphics Suite
Keyshot
Keyshot
Photoshop
Photoshop
ZBrush
ZBrush

Reel

Experience

  • Lead 3D artist at Crystal Corporation
    Dubai, AE
    March 2021 - Present

    • Developing 3d models for 3d printing projects.

    • Team handling

    • Teaching juniors regarding the process of production and troubleshooting errors.

    • Modeling busts and abstract shapes to designers and production specifications for isometric artwork.

    • Architectural assignments for production for 3d Laser Printing in Crystal Cubes.

    • Designing creative trophies and innovative gifts.

    • Coordinating with marketing team and sales support for better understanding of the clients requirements

    • Supervising the functionality of the projects in operation.

    • Developing crystal replicas of real life architectures.

    • Creating artworks.

    • Working on multiple projects concurrently.

    • Prioritizing any assigned work.

  • 3D artist at Crystal Gallery
    Dubai, AE
    February 2015 - February 2021

    • Modeling busts and abstract shapes to designers and production specifications for isometric artwork.

    • Architectural assignments for production for 3d Laser Printing in Crystal Cubes.

    • Designing creative trophies and innovative gifts.

    • Coordinating with marketing team and sales support for better understanding of the clients requirements

    • Supervising the functionality of the projects in operation.

    • Developing crystal replicas of real life architectures.

    • Creating artworks.

    • Working on multiple projects concurrently.

    • Prioritizing any assigned work.

  • Character Modeler at Vanishing Point Game Studio
    Mumbai, India
    January 2012 - January 2015

    • Contributing to the creation of games interface (GUI) layout and presentation.

    • Modeling environments and characters to designer and engineering specifications for isometric gameplay.

    • Retopology to maintain the Poly counts for Character’s and environment mesh to maintain the FPS of gameplay.

    • High detailing on the meshes to give realistic appeal using Zbrush application.

    • Maintaining the appropriate edge loop flow for rigging purpose.

    • Unwrapping the mesh for texture.

    • Blend shapes for facial animation.

    • Baking maps (Occlusion, Normal, specular, translucent, cavity) for texturing.

    • Presenting idea’s for approval.

    • Communicating with Management and Superiors on a regular basis regarding artistic content.

    • Interacting with team members for innovation and smooth process to execute the concluded ideas.

  • 3d Visualizer at UV design
    Mumbai, India
    January 2010 - December 2011

    • Event stage designing.

    • Product designing.

    • Interior design.

    • Flash projects.

  • Blend Shape artist at 2nz animation
    Mumbai, India
    January 2010 - December 2011

    • Modeling characters for Ad films.

    • Blend shapes for facial animation.

  • 3D artist at Hurix System
    Mumbai
    April 2009 - January 2010


    • Modeling environments and characters to for E-learning projects.

    • Unwrapping the mesh for texture.

    • Character animation in 3ds max.