Ketan specializes in creating immersive and cutting edge designs of the highest quality. He can take artistic assignments from start to finish without any significant training or guidance. As a true professional he has no problem working closely with other artists to solve problems on a consistently win-win basis. On a personal level he is eager to expand his knowledge in a huge range of technologies. Has a ‘raise the bar’ attitude towards everything he does and firmly believes that small artistic teams are the key to success in large projects. Being a proficient artist he is eager to undertake a versatile and rewarding role within a growing company. Right now he is keen to join a company that has positions available for permanent, long term contract and freelance based work.
• Developing 3d models for 3d printing projects.
• Team handling
• Teaching juniors regarding the process of production and troubleshooting errors.
• Modeling busts and abstract shapes to designers and production specifications for isometric artwork.
• Architectural assignments for production for 3d Laser Printing in Crystal Cubes.
• Designing creative trophies and innovative gifts.
• Coordinating with marketing team and sales support for better understanding of the clients requirements
• Supervising the functionality of the projects in operation.
• Developing crystal replicas of real life architectures.
• Creating artworks.
• Working on multiple projects concurrently.
• Prioritizing any assigned work.
• Modeling busts and abstract shapes to designers and production specifications for isometric artwork.
• Architectural assignments for production for 3d Laser Printing in Crystal Cubes.
• Designing creative trophies and innovative gifts.
• Coordinating with marketing team and sales support for better understanding of the clients requirements
• Supervising the functionality of the projects in operation.
• Developing crystal replicas of real life architectures.
• Creating artworks.
• Working on multiple projects concurrently.
• Prioritizing any assigned work.
• Contributing to the creation of games interface (GUI) layout and presentation.
• Modeling environments and characters to designer and engineering specifications for isometric gameplay.
• Retopology to maintain the Poly counts for Character’s and environment mesh to maintain the FPS of gameplay.
• High detailing on the meshes to give realistic appeal using Zbrush application.
• Maintaining the appropriate edge loop flow for rigging purpose.
• Unwrapping the mesh for texture.
• Blend shapes for facial animation.
• Baking maps (Occlusion, Normal, specular, translucent, cavity) for texturing.
• Presenting idea’s for approval.
• Communicating with Management and Superiors on a regular basis regarding artistic content.
• Interacting with team members for innovation and smooth process to execute the concluded ideas.
• Event stage designing.
• Product designing.
• Interior design.
• Flash projects.
• Modeling characters for Ad films.
• Blend shapes for facial animation.
• Modeling environments and characters to for E-learning projects.
• Unwrapping the mesh for texture.
• Character animation in 3ds max.