This project was completed for a client involved in a theme park entertainment setup. My role was to convert fully 3D characters into bas relief sculptures that will be 3D printed and integrated into the environmental design of the park.
Each bas relief was carefully sculpted to preserve the character's personality and detail while adapting it to a flattened, print-friendly format suitable for large-scale display. This work was both creatively challenging and technically rewarding, bridging character art with environmental storytelling.
Sculpted in ZBrush. Optimized for 3D printing.